In free Level 1, about 60–90 minutes
A one-page game idea, a hero they drew, and a tiny “collect it” game: move, grab the item, score points, beat the clock. Then someone in the family playtests it.
Level Up: Make Your First Game with AI
A path your kid can grow along, and you run. It starts with an original character and a tiny game in Microsoft MakeCode Arcade. Later steps move into real code and a full game engine. Any AI help happens on your account, with you at the keyboard.
Level Up is the first Loot Drop Jr. manual. It is written for kids ages 9–13, and it is sold to and run by a parent or guardian. Each level is a quest with a goal, a hands-on activity, an AI prompt you type yourself, a boss challenge, and a parent note.
The main tool is Microsoft MakeCode Arcade. It is free, it runs in the browser, and a child does not need an account to start building. Blocks make a character move, pick up an item, and race a timer. Signing in is only for cloud saving. The manual tells you to download a backup, because clearing browser data can erase a project.
The rule of the book: AI is your sidekick, not your controller. You type. Your kid decides what to keep. Every prompt is written so it works in any chat AI.
Original ideas and small games they can actually play. Famous characters stay out of anything they share.
A one-page game idea, a hero they drew, and a tiny “collect it” game: move, grab the item, score points, beat the clock. Then someone in the family playtests it.
Paper rules, pixel heroes and a world, a mini platformer, fair enemies, three levels, sound and score, a family playtest, the same game in a second tool, and a cover screen with credits.
Three manuals, in order. Kids start by making a first game, then learn the kind of tools behind the games they already play.
Growing toward real games. Godot is a full game engine that indie studios use to ship commercial games. It is free, it does not ask for an account, and the games your kid makes are theirs.
Step 1 · Available now
Pitch. Invent an original hero and build a small game you can actually play. A grown-up runs any AI help.
Ages. 9–13.
Tools. Microsoft MakeCode Arcade. Free, in the browser, and no account needed to start.
They finish with. A 3-level original platformer in MakeCode Arcade, shared privately with family.
Price. Level 1 is free now. The full manual is $19, and the parent-and-kid bundle is $29. Both are marked coming soon below. Read Level 1 · See pricing.
Step 2 · Coming soon
Pitch. Peek behind the blocks, learn to type real code, and rebuild your hero in a free game engine the pros use.
Ages. About 10–14, after Level Up 1, or once they are comfortable in MakeCode Arcade. Steady typing helps.
Tools. MakeCode Arcade’s Python and JavaScript views, then the Godot game engine. Godot is free and open source, and your kid does not need an account. If typing still feels like a lot, GDevelop is a gentler desktop option that can run with no account. Any AI use stays on yours.
They finish with. The same hero, rebuilt in Godot as a 3-level platformer, plus one new move they design, such as a dash, a wall climb, a double jump, or a grappling vine.
Price. Coming soon.
Step 3 · Coming soon
Pitch. Give your characters voices, draw and animate your own art, write your own theme song, add a second player, and launch the game with a grown-up.
Ages. About 11–14, after Level Up 2, or once they can already build a small game in Godot.
Tools. Godot, plus voice, pixel art, music, sound effects, and two-player play. The launch is on itch.io through a parent’s account. The usual voices are the free ones built into Godot. An optional AI voice lesson stays on the parent’s account.
They finish with. A short original story adventure: talking characters, their own pixel art and theme song, a co-op mode, and a page on the parent’s itch.io account with comments off.
Price. Coming soon.
Level Up 2 and Level Up 3 are coming soon. This page does not list a price for them, and there is nothing to buy. All three as a bundle when they launch.
These are the lessons inside Level Up 1. Level 1 is on the site now. Levels 2–10 are the plan for that manual. Each AI prompt is for you to type on your own account.
Goal. Invent an original game idea and make a tiny playable game.
Activity. Idea Forge, then a 30-second “collect it” game in MakeCode Arcade. Read the chapter.
AI prompt you type. Help brainstorm 10 original hero ideas that are not from any existing game.
Goal. Understand goals, rules, win and lose, and the core loop.
Activity. A paper prototype played with dice or cards.
AI prompt you type. Explain a core loop to an 11-year-old using 3 games as examples, without spoilers.
Goal. Create original characters and a world.
Activity. Draw 16×16 pixel heroes and fill in a world map sheet.
AI prompt you type. Give feedback on this character idea. Is it too close to any famous character?
Goal. Controls, speed, jumping, and gravity.
Activity. Build a mini platformer in MakeCode Arcade.
AI prompt you type. My character falls through the floor in MakeCode Arcade. What are 3 things to check?
Goal. Enemies, obstacles, and a fair difficulty curve.
Activity. Add 2 enemies and 3 difficulty steps.
AI prompt you type. Suggest 5 enemy behaviors for a kid’s game that are fun and not scary.
Goal. Build maps with tilemaps, from easy to hard.
Activity. Design 3 levels on graph paper, then build them.
AI prompt you type. Review my level plan: is the jump from level 1 to 2 too hard?
Goal. Sound, effects, a score, and game feel.
Activity. Add sounds, a score, a title screen, and a game-over screen.
AI prompt you type. What small effects make collecting a coin feel satisfying?
Goal. Get feedback and squash bugs.
Activity. Run a family playtest with the Playtest Scorecard.
AI prompt you type. Turn these playtest notes into a top-5 fix list for a kid.
Goal. Try a second tool: Scratch or GDevelop.
Activity. Rebuild the Level 1 game in the new tool. You stay with them.
AI prompt you type. Compare how Scratch and MakeCode Arcade handle the same “collect it” game.
Goal. Share a game safely and proudly.
Activity. The “Ready to Share?” checklist, credits, and a cover screen.
AI prompt you type. Help write a short, friendly game description with no personal info.
You are in the loop the whole time. These pages do not ask your child for anything.
Games, project titles, and AI chats use a made-up creator name. Real names, school, town, age, photos, and voice stay out.
Most chat AIs are not for under-13s to use on their own. You open the chat, you type, and you sit together. Your kid never makes their own AI account for this manual.
Kids name the action (jump, collect, race) and the feeling (fast, brave, silly), then invent someone new. Anything shared uses their own characters, names, art, and music.
Level 1 stays on your computer. Public posting waits for Level 10, a parent, and the Ready to Share checklist. Family and friends come first. Comments and chat stay off or supervised.
Loot Drop Jr. pages have no signup form, no analytics, and no embedded players or ads. We do not collect children’s information here. When the rest of the manual is ready, a parent can hear about it by joining The Drop on the homepage. That list is for adults. Use your own email.
Level 1 is free to read and print today. The paid editions of Level Up 1 are not on sale yet, so there is no checkout on this page. Level Up 2 and Level Up 3 are coming soon, with no price listed yet. All three as a bundle when they launch.
$0
The first quest, on the web, ready to print.
$19 planned · not on sale yet
All 10 levels plus a short Parent Guide.
Coming soon. No checkout until it is actually finished.
$29 planned · not on sale yet
The manual, plus printables you can put on the table.
Coming soon. No checkout until it is actually finished.
Loot Drop Jr. is a bonus section of Loot Drop, beside The Drop, The Armory, and Respawn. The rest of the site is for adults who build with AI: tested tool rankings, templates, and fixes for broken apps. Rankings over there are never for sale. This manual is a family how-to, separate from those rankings, with no sponsor.
Join The Drop with a parent email if you want a note when the full manual is ready. There is no signup form on this page.